Research, UX, UI, Proactivity
From parkour to prosperity: Revitalizing TDN's website with proactive
research and design
EDNA, Nantes, France
November 2021 - February 2022
The problem
TDN, “Traceur de Nantes” is a French club that proposes Freerunning
courses and workshops to beginners as well as to confirmed
practitioners. The objective of the club is to promote and spread
the practice of this urban sport. As the club develops, the volume
of its activities grows, the courses multiply and the audience is
diversifying. So, we took this opportunity to work on a new visual
identity and a redesign of the site to cope with those new
challenges.
The solution
We worked on improving accessibility and registration, thus gaining
in efficiency for the user. We worked on creating dynamism for youth
while inspiring trust and safety for parents.
The process
-
We set off a sociological and anthropological research to
understand Parkour's community and association in order to create
the new website in accordance with its values, history, objectives
and members.
-
We experimented on various media and with different techniques to
chose visual working axes to tend to a visual identity
corresponding with the discipline's and association's values.
-
We followed a methodical approach, user scenarios, site map,
wireframe to create a functional prototype of the new website.
-
We tested the website's prototype with an eye tracking system to
make a test analysis in order to improve the interface.
Understanding Parkour
Research
We set up several methods of approaching the parkour domain. On
the one hand we conducted research about parkour's history,
social, legal and existential ecosystem. On the other hand we had
exchanges with traceurs which allowed us to better understand the
art, its own codes and values.
Parkour's Fact
-
Where and why?
The course was born in the Parisian suburbs, more precisely in
Evry, in the 1980s. It is the investment of public spaces, the
reflection of the marginalization of the suburban populations.
Parkour enthusiasts, through their practice, reclaim the entire
urban space.
-
Who?
David Belle is acknowledged as the inventor of parkour and
founded an original and official group of parkour practitioners
called Yamakasi. One day when David Belle was on a film set, he
showed his 'Speed Air Man' video to Hubert Koundé, who suggested
to change the "c" of "parcours" to a "k" because it was more
dynamic and stronger, and to remove the silent "s" for the same
reason. Belle liked the idea and officially changed the name of
his discipline to "parkour”.
- What?
Parkour is an athletic training discipline, it promotes not only
the discipline of the body, the value of training, the importance
of a healthy lifestyle but also respect for the instructor and
others.
Analysis of the current / quantitative data
-
If we estimate the total French community at about 2,000 - 2,500
practitioners, parkour although constantly increasing, remains a
niche sport.
-
Parkour is still practiced today by an essentially male public,
since 85% of French practitioners are men according to the
French Parkour Federation in 2018.
-
Most of the practitioners are teenagers and young adults, mostly
aged between 15 and 25, with a few in their 40s.
Photo taken during our meeting with a group of traceurs in Nantes.
Qualitative data
We met up with traceurs and were able to participate in a training
session and interact with them, it allowed us to get spontaneous
answers to our questions.
We also sent e-mails to a large number of parkour associations and
had the opportunity to discuss with one of the leaders of the
freestreet parkour association by phone which allowed us to
understand the main characteristics of the discipline, as well as
quantitative data, number of members, age, range, share of men and
women of each association.
I selected questions that we asked frequently:
- “What are the values of Parkour according to you?”
- “Can you describe a typical training?”
- “Why do new members start parkour?”
- “What are the prejudices you are confronted with?”
- “How many participants do you have in your association?”
-
“What is the proportion of men and women practicing parkour in
your club?”
- “What are the most popular places for a parkour session?”
What we learned
Our research enabled us to confirm the values that we had
identified, which are the following: knowledge and surpassing
oneself, solidarity, adaptability to the environment,
open-mindedness, curiosity and creativity. Parkour is a practice
with few constraints because parkourers have a flexible schedule
and the places of expression are multiple. It is recognized as a
physical activity and not as a sport in France and the authorities
are rather tolerant when it comes to the public domain because of
the free appropriation of urban spaces.
Understanding the club: TDN
The club's objectives
-
TDN trains all ages (11 years old to adults ) but the club would
like to attract more girls and women.
-
Make clear that it is supervised by a qualified trainer / No
risk.
- Pass on Parkour's values
The competition
Traceur de Nantes has one main competitor, the only other Nantes
Parkour's club which is “Art Du Déplacement Academy Nantes”: the
diffrence between the two is that TDN is younger and smaller but
it has a proximity with trainers compared to “Art Du Déplacement
Academy Nantes” which also is more expensive.
Other competitors are skate and climbing clubs. The avantage of
climbing clubs is that they are more inclusive.
Visual identity
With our previous research we were able to establish the challenges
of the visual identity:
-
Take into account the rebellious spirit behind Parkour and inspire
trust for parents.
-
Be playful, convivial and open but convey the seriousness of the
structure in particular the fact that learning is done in optimal
safety conditions.
We set up a plastic device with collage, paint, tape, transparency,
keywords, photography (We went where the club is training to collect
experimental photos of the site like graffiti, street and buldings)
to explore graphical tracks. We worked with the value of the
discipline in particular movement, displacement and freedom. Also,
we took into account the urban, "street" roots without being limited
to them. Then, we were able to make a graphical charter and a logo.
Parkour being an art of movement we took this opportunity to
conceive the logo in a generative way.
Setting up the structure
First of all we highlighted the current websites positive and
negative points, for example one of the main points was the
disjointed categories leading to scattered info. After that, we made
a site map. Then, we went through a few rounds of iteration using
hand sketching.
We also came up with a revised and simplified information
architecture that focused on presentation of the club, registration
and easy management of accounts.
While working on simplifying registration we divided it into two
parts. For a new trainee, firstly they have to choose training type
and fill in important information, proceed to payment and then
secondly they can create an account on the website.
Our solution is based on two propositions.
First, the
redesign of the site in order to improve referencing, accessibility
and simplicity of registration, thus gaining in efficiency for the
user.
Then in a second step, the redesign of the graphic
charter in order to improve visibility and dynamism which makes it
possible to gain the confidence and desire of the user. As part of
making the site more accessible, we allow easy and fast registration
of members, with registration that takes place through an online
form to fill out. Also, users will have a page where they can manage
their data and ask questions.
Eye tracking
We added graphic elements in a similar style to maintain a cohesive
treatment across the site's elements. We organized the page so the
user could have access to all important information within the first
scroll.
Call to action
We made a call to action yellow on a blue background with an dark
hover which makes it stand out so that the user knows what to do
and where to go next. This eliminates confusion and allows the
website visitors to take the appropriate next steps to subscribe.
Hint to see more
To inform site visitors that there is more info if they click on
the plus, we made a fun hint, shown here:
Subscribe journey
For the subscribed part, we wanted it to be an easy to use
interface design so we anticipated the user journey. For example:
we inform the user of what is absolutely necessary to complete the
membership at the beginning of the form and we made the
possibility for both the parent and the future traceurs to
subscribe in one go. Also, we made sure to make the graphic design
simple. This allowed users to easily check what they need and what
they are asked, making their journey throughout subscribing
trouble-free and smooth.
Final design
As designers, we pre-process the page for users, organizing and
prioritizing content in a way that users can grasp almost instantly,
but there are always things that we don’t anticipate and even more
as a student. So, we conducted an eye tracking test to find out the
pain points of our interface allowing us to afterwards improve the
user experience of our website.
-
We set the user in front of our website and we followed a design
interview protocol leading to the user to subscribe:
check it here.
-
Then we made them fill out a satisfaction survey in order to
collect their feelings about their experience:
you can check it out here.
-
Finally, we met with each of them to have a discussion allowing us
to gauge feelings that maybe the survey didn’t catch.
One of the 6 eye tracking videos we made.
Results
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All users reached the registration goal, there were no dropouts.
-
Registration time: 2'00" to 4'50" with an average of about 3 min
and users felt the registration was quick.
-
Almost all users agree that the website is very easy to navigate
with a real clarity and good hierarchy of information.The design
and visual identity of the site is the preferred aspect of 4 out
of 6 users, with others being its ergonomics and its ease of
navigation.
Improvements
This work highlighted important improvements to make in order to
create a better user experience:
-
Possibility of going back, which wasn't present in our site,
unless you click on the logo, but only takes us back to the
homepage (we improved it).
-
Possibility to modify one last time the information just before
making the payment.
- Modification of the selected fields buttons.
-
Improvement of the visual for the Facebook post-sponsored, with
the name of the "Traceurs of Nantes" for a more efficient
visibility and a better understanding at first glance.
-
Add an icon and a messaging interface in the space my account to
to chat with other parkour participants.
Biases on the test
Finally, from our point of view, the users had a too precise
instruction to allow us to observe a real user experience. It
would be interesting to do other tests without precise
instructions.
What I would do differently
This project is one year old now and since then with my apprentiship
and side courses and readings I have improve my skills in
accessibility concerning colours, spacing, size as well as universal
design, inclusive design, and equity-focused design. For instance, I
would surely add audio description and change CTA's colours, the
black on blue first. Also, I think it would have been interesting to
test different user flows with users instead of one. Nevertheless I
think the good points of this project are our long research on
different mediums for the graphic charter and the research part on
which we spent a lot of time.
Lessons to be learned
While working on this project I was really suprised by the
freerunners’ willingness to help us understand their values and way
of doing things. It made me want to improve my skills in UX
research. Since then I have read up on the topic and work in UX
research at Stellantis.
Also, during this project, at first we thought that we were going to
do a website for teenagers but after our research we found that it
was more the parents that we wanted to convince. So it was an
intresting way to be put in front of our own biases.
Thanks
Thanks to our instructor Xavier Drouaud, to Florian Butour for
helping us on the UX / UI part and to Amandine Delord for
introducing us to anthropology and of course thanks to the Traceur
de Nantes for allowing us participate in a training with them. Also,
thanks to the person who tested our prototypes and gave us feedback!